This allows you to correct tonal values in the skybox Textures. Unity adds this color to the Textures to change their appearance without altering the base Texture files.Īdjusts the skybox’s exposure. More info See in Glossary, see Using skyboxes. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary consists of six square Textures and represents the entire view of the sky from every direction.įor information on how to create a Material that uses this skybox Shader, as well as details on how to render the skybox in your Scene A Scene contains the environments and menus of your game. The six squares form the faces of an imaginary cube that surrounds an object each face represents the view along the directions of the world axes (up, down, left, right, forward and back). This Cubemap A collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. More info See in Glossary generates a skybox from a single Cubemap Asset. ![]() More info See in Glossary Shader A program that runs on the GPU. This skybox A special type of Material used to represent skies.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |